document sokoban multi-step moves and pushes; add impressive juggle pattern (need more of these!) Axel. Reference: /n/sources/patch/applied/man-games-sokoban-b1-juggle-pattern Date: Tue Jun 7 11:03:03 CES 2005 --- /sys/man/1/games Tue Jun 7 11:02:13 2005 +++ /sys/man/1/games Tue Jun 7 11:02:10 2005 @@ -50,6 +50,7 @@ .I delay can be used to speed up or slow down the action (default is 20). Try the pattern 333333441333333 or 333353505151512333333 +or YWUSQOMKIGECA (see .IR http://seehuhn.de/jong/theory.html ). .TP @@ -98,8 +99,16 @@ .LR Del and .LR Q -quit. The right mouse button invokes a menu to restart the current level or load different -level sets. The middle mouse button lets you change between levels. +quit. The right mouse button invokes a menu to restart the current level, load different level sets, and en- and disable animation of multi-step moves. +The middle mouse button lets you change between levels. +The left mouse button lets you do multi-step moves and pushes, +by clicking it on the destination where you want Glenda to go. +Glenda will only move if it can reach the destination. +For a multi-step push the pebble must be next to Glenda, +the destination must be on the same row or column, +and there must be a free place next to the destination +where the pebble can be pushed to. +Otherwise, if possible, Glenda will walk to the destination without pushing the pebble. .I Sokoban accepts a level file as its argument. .TP