Added games/memo, which has been around for a while, to the man page. games/memo, with source in the usual place, is a memory match game by fgb. Reference: /n/sources/patch/applied/games-memo-man Date: Tue Dec 11 02:59:06 CET 2007 Signed-off-by: pietro10@mac.com --- /sys/man/1/games Tue Dec 11 02:58:46 2007 +++ /sys/man/1/games Tue Dec 11 02:58:45 2007 @@ -1,6 +1,6 @@ .TH GAMES 1 .SH NAME -4s, 5s, juggle, mahjongg, sokoban, sudoku \- time wasters +4s, 5s, juggle, mahjongg, memo, sokoban, sudoku \- time wasters .SH SYNOPSIS .B games/4s .br @@ -34,6 +34,11 @@ .I layout ] .br +.B games/memo +[ +.B -h +] +.br .B games/sokoban [ .I level @@ -130,6 +135,19 @@ .LR C tries to solve the level. .TP +.B memo +Remove all tiles from the board. +At first, pictures of various Bell Labs employees, Lucent Technologies' logo, and Glenda will appear. +Memorize the sequence, then click to hide them and begin. +Use the mouse to select two tiles. +If they are the same, the tiles will disappear, otherwise the tiles will flip back and you will get a chance to try again. +Button 3 generates a memu allowing you to restart, switch between easy and hard modes, and exit. +The +.B -h +option sets the game to hard mode. +Once the game has been completed, a message pops up with how long it took to win. +Use the button 3 menu to choose a mode, or click to play again. +.TP .B sokoban Guide Glenda through a room full of walls, pebbles and holes to put the pebbles in. Your goal is to arrange all pebbles into holes by @@ -228,6 +246,10 @@ image sprites, levels and backgrounds used by .I mahjongg .TP +.B /lib/face/* +tiles for +.B memo +.TP .B /sys/games/lib/sokoban/* image sprites and levels used by .I sokoban @@ -244,3 +266,4 @@ Those who prefer to use the keyboard without the mouse cursor blocking the view (or being warped all the time) may consider this a feature. +.\" added fgb's memo - pietro gagliardi 10 dec 2007