fix the problem where the long narrow yellow brick in vertical position erases the left border. It did this, because it was defined as a 2 column 4 row high brick, where the leftmost column was entirely empty (i.e. white). I have no clue why the brick was defined this way. Redefining the brick to be single column 4 row high seems to work and not have hidden repercussions. There may be a deeper fix that ``ignores'' the entirely white column (or masks it away), but I leave that for a more expert fixer. Axel. Reference: /n/sources/patch/applied/4s-leftborder-whitening Date: Wed Jun 15 16:20:18 CES 2005 --- /sys/src/games/4s.c Wed Jun 15 16:12:36 2005 +++ /sys/src/games/4s.c Wed Jun 15 16:12:34 2005 @@ -17,9 +17,9 @@ Piece pieces[]={ { 0, 0, 4,1, { 0,0, 1,0, 1,0, 1,0 }}, - { 1, 0, 2,4, { 1,0, 0,1, 0,1, 0,1 }}, + { 1, 0, 1,4, { 0,0, 0,1, 0,1, 0,1 }}, { 2, 0, 4,1, { 0,0, 1,0, 1,0, 1,0 }}, - { 3, 0, 2,4, { 1,0, 0,1, 0,1, 0,1 }}, + { 3, 0, 1,4, { 0,0, 0,1, 0,1, 0,1 }}, { 0, 1, 3,2, { 0,0, 1,0, 1,0, 0,1 }}, { 1, 1, 2,3, { 1,0, 0,1, 0,1, -1,0 }},